Instead of repeating what's already explained in the many videos available on pmG's site (www.projectmessiah.com/x6/videos.html), like how to create and tweak a bone deformer or how to use the MDD file format, in these videos I've tried to fill some of the gaps for Messiah newcomers. There's also a clear focus on actually bringing in animation and deformation data from Messiah to other 3D packages, showing how Messiah can, with its recent FBX (Filmbox) export option, smoothly integrate with most other 3D applications. I show Lightwave and Maya import workflows in the videos, but the same principles apply to MotionBuilder, SoftImage and any other software which accepts the almost-ubiquitous Filmbox file format.
It's worth mentioning that the weight map creation from Messiah's procedural weighting is nothing short of stellar, for that one feature (getting you rid of weight painting!) learning it will already provide a big boost to your animated character production speed. Being able to use those amazing skin weights with other incredible solutions like Maya's Dual Quaternion Skinning and Lightwave's IKBooster is the icing on the cake.
Last but not least I quickly go through the process of importing the Messiah-generated animation into the excellent Unity real-time engine, including the position and adjustment of cameras.
Interested already? One last thing - the tutorials are free! So run and grab it while the promotion lasts.. nah, just kidding, this will keep with its incredible low price - ie. US$ zero ;) Enjoy!
Part 1:
http://www.youtube.com/watch?v=VsGa1ulR8OkPart 2:
http://www.youtube.com/watch?v=LyymdexYBuY
Part 3:
http://www.youtube.com/watch?v=rgTtUTgnxgg
Project Files:
1 comments:
Hi!
Can it be intergrated with 3ds Max?
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